Interactive and Socially Assistive Robots

 
 
 
Interactive platform for social activation and inclusion through play and games

20130108_socialassisterende_robotterNatural ageing implies to most people a steadily increasing level of both cognitive and physical decline. This kind of weakness leads in many cases to a gradually declining ability and desire to participate in activities - both physical and social.

 

The Vision

Through the project, "Socially Assistive Robots", Patient@home focuses on developing a range of virtual and socially integrating games that offer interaction independently of geographical distances. The games will create a close and effective interaction between people - inter alia by challenging and training the users' cognitive capabilities, thereby enhancing their mental and physical well-being and postpone age-related cognitive decline.

 

The intention is to explore, develop, and test the main instruments of the games that increase the unique feeling of interaction and social presence - inter alia through the opportunity to touch and obtain physical stimuli by means of assistive technology.

 

The project is implemented as a research project, which includes prototype arrays and clinical tests of the results obtained. The project is being continuously developed through a PhD fellowship.

 
Contact PersonThomas 
                Bak

Thomas  Bak

Professor


Aalborg Universitet, Automation & Control

Email:  LOADEMAIL[tba]DOMAIN[es.aau.dk]

Partners

Aalborg Universitet, Automation & Control

Thomas  Bak

Email:  LOADEMAIL[tba]DOMAIN[es.aau.dk]

Web:   http://www.control.aau.dk